WeaknessesThe first room is too dark for some, making the start needlessly harder. Not everyone will warm to the puzzle style; for a few it feels a bit franchise‑like. Not exactly cheap, but group‑friendly.
StrengthsCoherent, elaborate setting with fitting sound makes the story tangible. Creative, fair puzzles and an attentive, warm team create a smooth flow. Family‑ and beginner‑friendly, yet still engaging for experienced players.
SecurityBriefing and supervision feel solid and attentive, no issues were reported. Other, more difficult rooms sometimes have age limits; the wizard one worked smoothly with kids.
Level of fearHardly any scare, more magic and surprises – suitable for kids with supervision. If you avoid horror, this is just right.
Actors' gameAbove all, the friendly staff is praised; the hosting feels present but not intrusive. Hints are targeted and help without spoiling.
Quality of riddlesPuzzles are varied, logically solvable, and creatively linked, with a punchy start. With in‑game hints it stays fair and fluid. Overall medium, a bit easier than hardcore rooms like Saw or 1408, but not trivial.
PlotYou break into a wizard’s chambers to snatch the elixir of life before he returns from the forest. The story carries the room and relies on effects rather than shock.
Difficulty levelMedium difficulty with a steep learning curve at the beginning; feels especially well‑rounded for four. Beginners make it with hints, experienced players still have plenty to do.
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