WeaknessesThe ending feels too tame for some and could hit harder. In the nonlinear segment, guidance is partly missing, making matching harder. The idea of time progression could have been carried through more consistently for some.
StrengthsDetailed rooms, strong immersion, and at times impressive effects. Versatile, thematically fitting puzzles with good game flow. Friendly, supportive on-site team.
SecurityReviews give no concrete details on safety and briefing. The staff comes across as professional and present.
Level of fearNot scary, more adventurous. According to feedback, also suitable for children.
Actors' gameThe gamemaster is praised as friendly, attentive, and helpful. Hints arrive appropriately without slowing the flow.
Quality of riddlesA broad mix of logical, physical, and interactive tasks, mostly fair and cleanly embedded. Parallel puzzles add pace for larger groups. Sometimes clear attribution is missing, especially when it becomes nonlinear.
PlotYou open a portal and land in the time of Christopher Columbus, where you puzzle your way through past and tech. The story is cohesive; some would have liked to feel the time-travel consequences more clearly at the end.
Difficulty levelMedium difficulty, manageable for mixed teams and families. Beginners will make it with hints; advanced players get enough to chew on.
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